The empire built by Charlemagne would end up divided by his grandsons, all of whom wanted to rule their own piece of it. But the division worked poorly, and may have set a precedent that shaped wars in Western Europe for centuries to come.
The first data we see affects our opinion about everything afterwards - so a good review score makes us like the game more, and an apparent sale makes us more eager to buy a game with a higher price point. This anchoring effect is even built into game design itself.
Charles XII narrowly escaped the Russian pursuit, with help from the Ottoman Empire. But the weak points in his army had been clearly exposed. Northern Europe united against him - but of course, Charles XII responded by launching a fateful counter-offensive into Norway. Support us on Patreon!
Scott's back with another special video that he made for PAX! This time, he tells a true story from his life as an animator, creating a pitch video for a game that seems slightly... ill-conceived.