You've got questions, and we have answers!
First: have you watched our videos about how to make your first game?
So the thing is, we are a video-production team, not a game design consultancy. James actually does run his own game design consultancy on the side, but that is a source of income for him. Neither he (nor any of us) are legally permitted to advise you on the specifics of your project, for free. If you are interested in hiring James as a consultant, reach out to us and we'll see if he's available!
Generally, your best bet is ask about your game in an online community like Stack Exchange, sub-reddits about making games, or even Facebook groups. There are many voices in these spaces, and a diversity of opinions can be very useful. Other experienced game creators can often be found in these groups, and many of them are willing to help point you in the right direction if you’re in that community.
There’s no harm in asking, but we’d probably end up giving you the same answers we’ve said in our videos on game careers.
Knowing how to research and scour the internet for the best learning resources is a vitally important skill for anyone going into the game industry. Read Gamasutra articles. Experiment with creating your own stuff. Make friends with people who support your interests. Attend meetups, events, conventions. Pursue an intellectually stimulating education, no matter which school you decide to attend--having a love of learning is, in some cases, more important than what you choose to learn.
The thing is, there’s no “one way” to get a career in games nowadays. What worked for someone else may not work at all for you. There’s no magical secret or insider’s tip we could tell you that you can't already find in our videos (or other internet resources for prospective game devs). Revel in the opportunity to chart your own career adventure!
The vast majority of the time, we answer these questions by doing Google searches--same as you would! We love to help students out whenever we can, but there's no guarantee that we will be able to, due to time constraints or simply because we aren't experts in every sub-field of games knowledge (for example: if you need to study classroom gamification, you would get a much better pool of knowledge by exploring the books and lectures and blogs written by current gamification scholars and researchers, rather than relying on one person on the Extra Credits team to tell you everything you need to know about classroom gamification).
This also holds true for interviews--most of the time we have to decline these requests. We're honestly just really busy working on the show or additional day jobs, and can't spend a lot of time giving interviews about our careers or personal industry advice (especially since we get a ton of requests like this every month). However, almost anywhere in the world, you can find local or regional meetups of game developers. Even if their name isn't instantly recognizable in the gaming community, they probably still have a lot of valuable experiences they'd love to tell you about if you asked to interview them for your research paper or career exploration assignment.
We definitely enjoy reading your personal stories about why games have made a difference in your life, and other viewers in the YouTube comments like reading them too! There's no guarantee that we could use your story in an upcoming video, but that doesn't mean you shouldn't keep sharing your story through other means to inspire people.
We’re so glad that you’re excited about game design and want to chat about it! However, this type of question is best suited as a public discussion on social media, whether on official or fan sites. We sometimes do participate in public discussions, but we prefer to be just one of many voices in an ongoing conversation about game design. Even within the Extra Credits crew, we each have our own experiences and thoughts about a game all of us have played.
Art: Adobe Animate
Video editing: Adobe Premiere
Audio: Sound Studio, Adobe Audition
Miscellaneous image editing: Adobe Photoshop
Dan accidentally created the first Extra Credits video as part of a class assignment. He realized that, in order to satisfy the time constraints of the grading rubric, he had to speed up the video ever so slightly. And thus, a legend was born.
We quite like it. It fits the show’s visual style way better than Dan’s normal voice. Trust us, we've tried it both ways.
This video answers this question when it was first asked years and years ago. The answer given in the video is somewhat outdated, as the Extra Credits team has considerably grown in size since then and some of us have changed places of employment, but the point is, all of us have individually worked on games big and small, famous and unknown: sometimes as creators, and sometimes as educators.
Fun fact about the game industry: because of things like non-disclosure agreements (NDAs), in many cases game creators can't reference a complete encyclopedia of their own career history, even in job interviews! What we can talk about, however, is our good and bad experiences, and the lessons we've learned through failures and successes in trying to make games. This is what we emphasize in our game design videos, and thus we hope to contribute to the pool of fantastic knowledge shared by so many fellow game creators and educators!
We keep our content schedule pretty tightly under wraps. Life happens, and sometimes certain topics get delayed in light of more pressing industry events, or they just end up on the backburner, so we don't typically announce new videos until the moment they air. Also keep in mind that it often takes us at least 3-4 months (sometimes more) to produce just one of our videos. We’d much rather take our time to create something of higher quality and deeper introspection, than force a turnaround time of a few days just to be one of the first internet opinions on a current event.
Additionally, the true impact of an industry event is often not fully understood until some time has passed and, as the saying goes, hindsight is 20/20.
For Extra History, we have a voting poll exclusively for Patreon donors to help us decide what topics we'll cover next, so if you want to make sure your suggestion is taken into consideration, please see our Patreon for more information!
Currently, we are not planning to do anything similar for Extra Credits. We don't mind hearing your suggestions for future Extra Credits topics, but there's no guarantee that we can or will use them in a future video.
Absolutely! A few words first. We're very grateful for our subtitles, but they are provided on a volunteer basis--we don't pay for them. We do invite all of our subtitlers to credit themselves in the subtitles (usually during the Extra Credits endtitles), and we are totally fine with this credit including a link to a website as long as the website in question is "work safe."
In a school setting, you can use our videos for a class presentation, homework assignment, etc. as long as you’re not re-uploading copies of our videos to your own site, or charging admission.
If you want to use our videos for commentary, highlighting, etc. (such as if you are a YouTube creator with your own channel), please keep your selection to under 45 seconds, and contact us if you need to use more than that.
If you would like to include our videos on your own blog or site, YouTube has a handy "embed" function you can use to share our videos (we ask that you not use ad blockers).
Guest artist spots are very rare, and we can't promise them to anyone. If you're interested (and very patient!) send us a website link to your work (not email attachments), such as a webcomic, a Tumblr blog, deviantArt page, etc. We keep all the guest artist portfolios we receive on file, and review the file when a spot opens up for a guest artist. If we see an episode that we think you'd be a good fit for, we'll be in touch, but please do remember that this is a rare opportunity! We see far more portfolios than we will ever have guest slots for.
We do not offer jobs, internships, or volunteer work, beyond captioning and translating videos or the very occasional opportunity for a guest artist slot.
It's very cool to see that so many of you are excited to share your talents in researching historical facts, editing videos, and writing content, but we encourage you to use these skills to collaborate with others and make your own creative productions--be that a YouTube channel, a game, a website, or something else entirely!
The reason we have a "Lies" episode in most Extra History series is to remind us all that there is more to every story, and that no one source of information is ever infallible. Extra History is first and foremost an entertaining "pop history" show, intended to spark discussion and introduce viewers to a topic they otherwise may never learn about. We encourage you to find your own sources, and maybe challenge our interpretation of events. When people realize that there is no such thing as truth-from-on-high and come together to discuss their differing viewpoints on history, that's when it really gets fun!
If you can find one book on the subject (even if it's just from a Google search), you're already off to a good start. Turn to the bibliography section of that book and you'll find a treasure trove of recommendations. Happy hunting!
During the early days of the show we did some "mailbag" episodes answering common questions that came from fan letters. Some of those questions and answers capture a (now outdated) snapshot of the game industry, some of them are specific to the show's production that still ring true today, and some of them are just plain interesting! (Questions are listed in each video's description with a corresponding timestamp.)
All business inquiries can be addressed to Soraya, our media director. Please send relevant information to our email address.
A few things to note:
- We do not promote Kickstarter pages or other crowdfunding campaigns.
- If you would like to send us keys/codes/copies of your game, you are welcome to do so; however, we do not guarantee coverage of any game in any of our content, as we are not primarily a press coverage/review channel. (Same goes for non-game products.)
- Professional inquiries should be written professionally. This should go without saying, but we still get a lot of messages from people who are trying to pitch us an ill-fitting idea for our channel, simply because they haven't taken the time to watch our videos or get to know who we are. Your message should look like it came from a human being and it should be addressed to specifically us.
We simply don't have the people-power or time to respond to every message we get, least of all James, Dan, and the majority of our crew who are hard at work producing the show (they do not check our social media or email messages). Your message is most likely to get a response if it's:
and covers a topic that has not been answered by a statement in the FAQ you've been reading.